Sample
Articles
Racer - A Game Concept
012016-Jan-25 Exploratory conceptual sketches and technical diagramming of various systems required. The rendered results would be produced from Photorealistic RenderMan; so the entire pipeline would consist of RIB producers and consumers. Most of the simulation work would use dataflow virtual machines.
read-moreWebsite Design
012016-May-03 This is an architectural overview for a client’s website (not actually used) featuring intergrated CMS.
read-moreProject Management System
012016-May-10 This is a sample of the architectural work I did for a custom project management system based on card concept. This project is still in development.
read-moreAudio Synth
012016-May-27 This repesents the first attempts at designing an audio software synth using a dataflow architecture.
read-moreLightbox
012016-May-27 This is early design work on an embedded architectural LED lightbox.
read-moreMisc
012016-Oct-03 A collection of miscellaneous designs.
read-moreDistributed Job Board
012017-May-27 This is an exploration of a distributed job board concept.
read-moreGame Problems
012017-Dec-01 A collection of interesting game problems.
read-moreDistributed Orchestration
012018-Feb-25 Preamble This case study is about replacing an existing rendering pipeline orchestration system (backburner software provided with 3-d Studio MAX) with a more flexible custom one geared around the premise of ad hoc distribution on local resources. This is the first toy implementation of an ad hoc network of computing resources working to fulfill tasks generated by users or other tasks. The main aim of this toy is to avoid as much configuration as possible.
read-moreOpenGuts
012018-Feb-25 Preamble
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